WII 2. Know the regulatory, ethical and legal requirements applicable to the games, animation and VFX industries WII 3. Understand how products in the games, animation and VFX industries are taken to market A target audience is the main group of people that a game, animation or VFX will be aimed at. This will affect … Continue reading Target Audience and Market Research
Author: morganadams9
World Building
ISIW 1 Understand the concept of an imagined world in relation to the games, animation and VFX industries. So far, we don't have much of a setting for our game. It would be set in Russia during the cold war, and the playable area would be a run down train station. We haven't developed the … Continue reading World Building
Storyboards – 2D Animation
This is the 2D jump animation I created. This animation helps to show different key moments in an animation that display different actions, such as crouching down before a jump and so on. Using this, it shows me different action shots i would need to draw for storyboards and key moments.
Job Roles and Hierarchies
WII1 - Understand job roles, career structures and business model across the games, animation and VFX industries Task - list as many job roles in the games, animation and VFX industries as possible. Games Developer, Producer, 3D Modeller, Programmer, Designer, Animator, Marketing, Concept artists, HR, Management, Directors, Foley artists, Animation Animators, Concept Artists, Character Designers, … Continue reading Job Roles and Hierarchies
Playing Hard – Review
What did you learn about how products are built from concept to completion from watching? The pitching phase seems to be the most difficult part of the entire production, as Jason's idea kept getting shot down time after time from different studios. He had this vision in his head so clearly, yet no one was … Continue reading Playing Hard – Review
Production Management
Before starting out project, we need to sort out and organise a lot of pre-production management to ensure we have the easiest time making the project. This includes creating a team contract, a shared drive for files, easy contact between team members, an asset list/Trello board, production schedule, burn down charts and a Scrum meeting … Continue reading Production Management
Time Management Task
For this task, i was given an objective of creating a small project of my choosing in a strict 2 hour time limit. We could partner up with others who would compliment our skill set to create a realisable project withing the allocated time. I chose to create a perpetual motion machine in Unity, hoping … Continue reading Time Management Task
Portfolio Script
Animation - talk about the different principles of animation used and different techniques like batch rendering. 3D modelling - talk about different ways I modelled things and the different texturing tools I used, like Photoshop or substance. Concept art - talk about how I approached certain tasks with how I drew out my concepts and … Continue reading Portfolio Script
Analysis of Game Design
Sonic The Hedgehog Sonic the Hedgehog was released in June 1991 for the Sega Genesis console. It featured the titular character Sonic, as he worked to free animals from machines made by Doctor Robotnik who has stolen the Chaos emeralds. The game featured simple controls including movement, jumping and rolling into a ball for speed, … Continue reading Analysis of Game Design
Planning the mini world project
To help us organize our project, we started off production by making some documents to help us plan out our time efficiently. We made a production schedule for whatever jobs we need to do and and when we plan on doing it. To go along with this, we also made trello board so we could … Continue reading Planning the mini world project