My animation is currently in the blocking out phase. I have my character and the assets i need so i can start to block out the movements of my character. For today, i plan on finding a place to put a camera and then start to work with my character. For progress i have made … Continue reading Current Animation progress
Author: morganadams9
Blog/ Portfolio Review
In terms of my blog, the main thing i need to do is make sure that i have blog posts that cover every major thing i have done on this course. Once this is done, i could look through my submissions posts and make sure that they are of good quality and discuss the project … Continue reading Blog/ Portfolio Review
Final Animation – Week 4
I spent this week modelling some final things i needed before i start my animation in the coming weeks. I only had to create a stand for the gem my character will steal, and the gem itself. I feel like they have pretty simple but effective designs that show what they are at a glance. … Continue reading Final Animation – Week 4
HD remaster – Coin
Just a quick blog post to show off the coin item i created for the track. It's a pretty simple design so it didn't take long to make. I just beveled and extruded some of the faces to make it look like a coin, then booleaned a cube shape to create the dent in the … Continue reading HD remaster – Coin
HD Remaster Project
Since this is a group project, we started off by setting up our pre-production. After brainstorming ideas, we settled on making a remaster of an old Mario Kart DS track, Delfino Square. Overall it isn't a long track, with most of the track being surrounded by buildings, so this will make it easier when it … Continue reading HD Remaster Project
Chest Project Hand-in
For me, the most difficult part of this project was probably the idea phase, as i couldn't really come up with a unique idea for a design, so i stuck with a base chest and hoped to make it the best i could. I learned a lot about extra Maya tools in this project, such … Continue reading Chest Project Hand-in
Final Animation – Week 3
This week, i spent finishing off my character, with the modelling, texturing and rigging. I only had the hands to finish off, and the head to model, so these were pretty simple to do. The hands are basically the same as they were last week, however i added another smooth onto it and duplicated it … Continue reading Final Animation – Week 3
Animation Analysis
https://www.youtube.com/watch?v=lTxn2BuqyzU This is just a warm up task so we can pick out the 12 principles of animation. Anticipation - at 22 seconds in, the boy wiggles his fingers before picking up a piece of watermelon. Shows the audience his action before he does it. Overlapping action - at 24 seconds in, he turns his … Continue reading Animation Analysis
Final Animation – Week 2
This lesson i spent starting to model my character from last week. I have the main body of my character done, meaning i only have hands, feet and a head to model now. My character is separate in design, so the rest shouldn't be too difficult to complete. Using the smooth and crease tools, i … Continue reading Final Animation – Week 2
Final Animation – Character design
Currently, my character is still in the design phase. however i do have some ideas about how i want the character to look based on how i will rig and model them later on. My plan is to have a character designed like Rayman or how the characters in Overcooked 2 look, bodies with free … Continue reading Final Animation – Character design