PM 2 Plan the provision of requirements for a specific production PM 3 Be able to co-ordinate a production process Agile Agile is a series of values and principles that can help development teams work more efficiently with their project. A team can become more agile by choosing ways to complete tasks that line up … Continue reading Production Management : Agile & Scrum
Category: Case Study
Target Audience and Market Research
WII 2. Know the regulatory, ethical and legal requirements applicable to the games, animation and VFX industries WII 3. Understand how products in the games, animation and VFX industries are taken to market A target audience is the main group of people that a game, animation or VFX will be aimed at. This will affect … Continue reading Target Audience and Market Research
World Building
ISIW 1 Understand the concept of an imagined world in relation to the games, animation and VFX industries. So far, we don't have much of a setting for our game. It would be set in Russia during the cold war, and the playable area would be a run down train station. We haven't developed the … Continue reading World Building
Job Roles and Hierarchies
WII1 - Understand job roles, career structures and business model across the games, animation and VFX industries Task - list as many job roles in the games, animation and VFX industries as possible. Games Developer, Producer, 3D Modeller, Programmer, Designer, Animator, Marketing, Concept artists, HR, Management, Directors, Foley artists, Animation Animators, Concept Artists, Character Designers, … Continue reading Job Roles and Hierarchies
Playing Hard – Review
What did you learn about how products are built from concept to completion from watching? The pitching phase seems to be the most difficult part of the entire production, as Jason's idea kept getting shot down time after time from different studios. He had this vision in his head so clearly, yet no one was … Continue reading Playing Hard – Review