https://www.youtube.com/watch?v=lTxn2BuqyzU This is just a warm up task so we can pick out the 12 principles of animation. Anticipation - at 22 seconds in, the boy wiggles his fingers before picking up a piece of watermelon. Shows the audience his action before he does it. Overlapping action - at 24 seconds in, he turns his … Continue reading Animation Analysis
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Final Animation – Week 2
This lesson i spent starting to model my character from last week. I have the main body of my character done, meaning i only have hands, feet and a head to model now. My character is separate in design, so the rest shouldn't be too difficult to complete. Using the smooth and crease tools, i … Continue reading Final Animation – Week 2
Final Animation – Character design
Currently, my character is still in the design phase. however i do have some ideas about how i want the character to look based on how i will rig and model them later on. My plan is to have a character designed like Rayman or how the characters in Overcooked 2 look, bodies with free … Continue reading Final Animation – Character design
Environments
For research into environments, i need to look into 4 different artists and choose a piece of their work to discuss. Simon Stalenhag This is quite a calm and peaceful piece. It uses mainly darker colours, like blues and browns, to build up the scene. This is contrasted by the orange of the planet in … Continue reading Environments
2D Game Project – Blog 2
The next step for my game project was to get started on a unity project and start trying to get features to work. I want to have as many features working as possible before i jump into art or level design, so i know what i can base levels off. I started simple, aiming to … Continue reading 2D Game Project – Blog 2
Walk Cycle Submission
I think the most challenging part of this project was fine tuning and tweaking the animation after i had the key frames. I feel like it was difficult to see what needed tweaking as it was all very small changes using the graph editor. This project has helped to show the main steps i would … Continue reading Walk Cycle Submission
2D Game Project – Blog 1
As a ongoing side project for my next gen course, i wanted to start and build a 2d platforming game that i could work on and improve while i learned new skills and apply them to this project. I decided to start small and try to get fully working game mechanics with graphics and maybe … Continue reading 2D Game Project – Blog 1
Inverse Kinematics
Inverse kinematics can be used to move an entire chain of joints from the end of the chain, rather than just the start. This would allow us to move an arm from the hand and have the rest of the arm follow through, rather than just remaining motionless. In terms of our character, this is … Continue reading Inverse Kinematics
Making my Chest
After researching ideas and creating a sketch for my chest, i began to model the low poly version of my chest in Maya. When i started to model, i did decide to change some aspects of my chest, so it doesn't fully line up with my concept sketches. This is my finished low poly chest. … Continue reading Making my Chest
Character design 01
Looking at these two characters, the main difference in their looks would be how they are built. The top character, Zarya, is a weightlifting athlete, so her design shows this. She is well built and physically strong, so she is muscular and larger than the average character. On the other hand, this character, Tracer, is … Continue reading Character design 01