For the upcoming animated short i will be producing, i have brainstormed some quick ideas that my short could be about. The short itself will only be around 15 seconds long, so the ideas are just basic concepts. Ball rolls around, then stretches out into character. Character presses button, unlocks gem they are trying to … Continue reading Animation ideas/ Script
Category: Uncategorized
Emissive map
Also known as a fullbright or glow map, emissive maps are used for glow in the dark effects, without casting light onto other objects. If used alongside a diffuse map, it can be used to add a glow effect to objects. In 3D modelling, this could be useful for things such as magical runes or … Continue reading Emissive map
Reflecting on my game pitch
Overall, our pitch went well. We were able to divide up tasks easily between the three of us and we gathered everything we needed for the pitch. Apart from speaking to the group, as i fumbled my words sometimes, we presented well and our slides presented our work efficiently. I feel like we could have … Continue reading Reflecting on my game pitch
Low poly chest feedback
Good base Strong design Simple but practical Remember to put details on the high poly mesh rather than the low poly one
Trigonometry
Can you solve the following? Link is travelling through Hyrule in a Northeasterly direction. If he travels 10 kilometers at an angle of 30 degrees, how far in the X and Y axes has he travelled? Round your answers to 2 decimal places where needed. X = Cosine(angle) * Distance X = Cosine(30) * 10 … Continue reading Trigonometry
Peer Review
Assessor name: Ryan Fielder Feedback: I like how your walk cycle is very bouncy and animated it is very happy and goes from left to right, the feet and toes are bending making it look more real. I think you should improve the movement on the legs of your cycle, as they pause at the … Continue reading Peer Review
New tools in Maya
The wedge tool is a super useful tool that allows us to create a half circle by selecting a face and an edge on an object. The circularize tool creates a perfect circle from a set of vertices. The point tool allows you to select a face and pull that face from it's centre, creating … Continue reading New tools in Maya
Three Point Lighting
Three point lighting consists of three different lights; key light, fill light and back light. The key light is the primary light source, and is used to illuminate the key subject in the frame. these work best if slightly off to the side of the subject, rather than head on. The fill light is used … Continue reading Three Point Lighting
Lighting in Maya
After looking into 3 point lighting, i used the lighting in Maya to apply this to my animation. I mainly used lighting to give the character depth. I used key, fill and back lights to create dynamic lighting for my character. I also gave the the fill light a yellow tint. I mainly focused on … Continue reading Lighting in Maya
Storefronts
Today we are looking at and researching digital storefronts so we can create a website to sell our game to the public. So to start with, I've been tasked with researching storefronts to see what they do well. For the first game I looked at today, i decided to check out Lego Batman 3:Beyond Gotham … Continue reading Storefronts