For my next modeling project, I will be creating a chest or crate using the high to low poly baking pipeline. This uses the steps shown below: So to start off this project, i have researched and created a mood-board for different designs i could use. Currently, i lean more to a chest design rather … Continue reading Creating a Chest design.
Category: Uncategorized
Walk Cycles continued
Today i have been using the graph editor to try and fine tune my walk cycle. This included me going through my animation frame by frame and looking at what i could improve, such as how much the character bobs while walking. Using the graph editor allows me to adjust the arcs of my character … Continue reading Walk Cycles continued
Storyboards and Playboards
The main difference between Storyboards and Play-boards is choice, as a storyboard is a linear since there is no outside interaction after the movie is made, so it will always remain the same. With a play-board however, there is always a sense of player interaction as they can do things differently every time they play, … Continue reading Storyboards and Playboards
Double Exposure
As an intro to VFX and Adobe After Effects, today we started by trying out double exposure. This is the process of masking an image over the top of another image, essentially merging them. Look below for an example of this In After Effects, We would do this by inserting the image you want to … Continue reading Double Exposure
High to low baking process
In today's session I have been working along the high to low poly baking pipeline to gain an understanding into how everything works. The basics of the workflow is that you create a low poly and a high poly version of a single mesh. You would then bake the high poly mesh onto the low … Continue reading High to low baking process
Walk Cycles
https://www.youtube.com/watch?v=vq9A5FD8G5w Looking at this reference video and how it can help me create a walking cycle, this video in particular has a grid overlaying the cycle. This helps me to plan out key frames at certain positions and helps to show how different things would interact with each other, such as one shoulder dipping down … Continue reading Walk Cycles
3D Game Submission
This game is my first venture into building 3D games, and i personally feel like there is way more content to build and worry about compared to a 2D game, such as terrain, character design and animations. However despite this, i feel like i have made a solid base that i can build upon for … Continue reading 3D Game Submission
Substance painter
Today i had the chance to mess around with a texturing software called Substance painter. This is a useful piece if software that allows people to texture models using a wide variety of different material types. I messed around with the tools that it provides so i could get a feel for the program, and … Continue reading Substance painter
Dystopian Vehicle design
Here is my dystopian vehicle designs i have been working on, as i realise i only placed these into my portfolio and not on my blog. These are the initial designs i made using alchemy, an app that i can use to create random shapes. I also used photo bashing to create the bottom right … Continue reading Dystopian Vehicle design
Vehicle model sheets
I like the presentation of this model sheet as it shows off the design of the vehicle well. It uses 3/4 well as it turns the wheel of the vehicle to show the unique design of the wheel. However, i feel like they could add colour to the vehicle, rather than keeping it grey. For … Continue reading Vehicle model sheets