As a start to animation in Maya, I have animated a swinging pendulum using a pendulum rig. For the animation, i aimed to use pose to pose, timing and slow in and slow out from the 12 principles of animation. For pose to pose, i set out the main key frames first, setting the end … Continue reading Pendulum animation
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Project 2 research
For my second project, I will be making a 3D game consisting of simple puzzles in a detailed 3D world. For inspiration, i will research different 3D games to gain an idea of what i want to do for my own game. There are 4 main things i need to consider; style, animation, game design … Continue reading Project 2 research
My First Game hand-in
While my initial idea for my first project was a 2D auto-scroller, i ended up not perusing this idea and went with a more traditional 2D platformer instead. I feel like i ended up with this idea instead as it gave me more freedom to experiment with stage design and the different things i could … Continue reading My First Game hand-in
Texel Density
Texel density is the amount of resolution a mesh possesses. The higher the texel density, the higher the resolution and detail of a texture. On the other hand, the lower the texel density is, the lower the resolution and detail is. The size of the texture will affect the texel density, with it also being … Continue reading Texel Density
My complete spaceship
After completing my model, I then uploaded it to Scetchfab, which involved exporting it from Maya as a FBX export file then uploading it the website. From here i could name and tag my model which allows more people to easily find it. Overall, I feel confident in my Maya skills after working on this … Continue reading My complete spaceship
Texturing my model
Now that I have my UV snapshot for my model, I can paste it into something like Photoshop and start to texture it. Since i textured my model at home and didn't have access to Photoshop, i used an app called Krita, however this didn't change much in terms of how i textured my model. … Continue reading Texturing my model
UV Layout for my spaceship
Before I started to texture my model, i first had to organise it in Maya before exporting it to Photoshop. To start off, i needed to move and resize the sections of my model into a 0.1 to 1 square as this makes it easier to screenshot it. i could easily do this with the … Continue reading UV Layout for my spaceship
Composition in images
The composition of this image uses techniques such as saturation, camera focus and figures in the image. For saturation, the red of the little girls cloak is the only red in the entire image, meaning it draws in your focus. The camera focus in this image leans heavily to the giant figure and little girl … Continue reading Composition in images
Useful UV tools
Snap and stack - This tool will snap together any shells you have selected and based upon what component you have selected it with, it will snap them together differently. Stack shells - This tool will stack any selected shell together, regardless of what component you have selected. Stack similar - This tool will only … Continue reading Useful UV tools
Feedback for my weapon
"I like the overall design the staff has a cool handle at the bottom which I really like matches the style of the weapon, the hoops are a nice addition but the egg isn’t centered to the middle of hoops I would suggest centering the egg. There are no technical faults that need addressing that … Continue reading Feedback for my weapon