My game idea has changed pretty drastically from my initial idea of a side-scroller. After seeing what i can do with unity, i have decided to make a top down game where the main goal is to score points by herding sheep into a pen. I feel like this is the idea i'm going to … Continue reading Game asset list
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Colour
The main colours used in this image is green and light blue. It uses an analogous colour scheme of cool colours which helps to give off a very calm and peaceful mood. The image uses high saturation for the most part, with some desaturation used in the colours to add detail. There are many different shades … Continue reading Colour
Modelling my Wand
After coming up with a finalized design, I was finally able to move on and start modelling my weapon. I decided to make a wand type weapon which i started to model today. Maya has a variety of different tools to use, however i mainly focused on using this set of tool which include the … Continue reading Modelling my Wand
The 12 principles of animation
The 12 principles of animation are: Squash and stretch - This principle means that animated objects will get longer if they are falling or flatter if they have landed, which is used to emphasise its speed, momentum, weight and mass. This technique helps to show if the object is soft or stiff Anticipation - When … Continue reading The 12 principles of animation
Different types of light
To learn the different types of light, i was tasked with finding and capturing four different types of light: Bounce light, hard shadow, occlusion and fall off. This is bounce light. This type of light occurs when light bounces off a reflective surface and creates a softer light. This is falloff light, which occurs in … Continue reading Different types of light
My Rube Goldberg machine.
Now that i know how physics in Unity work, i have put these to work in creating a Rube Goldberg machine. The goal is to simply get 2 balls into a goal and i can use anything in unity to do so. here is my full machine: I have 2 balls that i need to … Continue reading My Rube Goldberg machine.
Weapon design : Wand
For one of my 3D modelling projects, i have been tasked with designing a sword and shield. Before i could start to model any designs, i first needed to research potential designs and draw inspiration from them. To help with this, i made a mood board for both a sword and shield, grabbing images from … Continue reading Weapon design : Wand
Weapon design – Shield
As with the sword design, I needed to research designs for my shield i needed to make. To help brainstorm ideas, i made a mood board. However, after looking at these design of different shields, i couldn't come up with any designs that i liked or wanted to start working on. Since i had freedom … Continue reading Weapon design – Shield
UV mapping/ unwrapping
UV mapping is the process used in 3D modelling to to project a 2D image onto a 3D model's surface. This enables us to map textures onto 3D models easily. On the other hand, UV unwrapping is the process of unfolding a mesh into a 2D texture that still fits the 3D model. This is … Continue reading UV mapping/ unwrapping
Volume
The artist of this image has used different drawing techniques to give the painting volume. These include the use of shadows on the arch to show what parts of it are in the light and which ones are blocked from the sun by the object. They have also used curvature lines on the bird's colouring … Continue reading Volume