For research into environments, i need to look into 4 different artists and choose a piece of their work to discuss. Simon Stalenhag This is quite a calm and peaceful piece. It uses mainly darker colours, like blues and browns, to build up the scene. This is contrasted by the orange of the planet in … Continue reading Environments
2D Game Project – Blog 2
The next step for my game project was to get started on a unity project and start trying to get features to work. I want to have as many features working as possible before i jump into art or level design, so i know what i can base levels off. I started simple, aiming to … Continue reading 2D Game Project – Blog 2
Walk Cycle Submission
I think the most challenging part of this project was fine tuning and tweaking the animation after i had the key frames. I feel like it was difficult to see what needed tweaking as it was all very small changes using the graph editor. This project has helped to show the main steps i would … Continue reading Walk Cycle Submission
2D Game Project – Blog 1
As a ongoing side project for my next gen course, i wanted to start and build a 2d platforming game that i could work on and improve while i learned new skills and apply them to this project. I decided to start small and try to get fully working game mechanics with graphics and maybe … Continue reading 2D Game Project – Blog 1
Inverse Kinematics
Inverse kinematics can be used to move an entire chain of joints from the end of the chain, rather than just the start. This would allow us to move an arm from the hand and have the rest of the arm follow through, rather than just remaining motionless. In terms of our character, this is … Continue reading Inverse Kinematics
Making my Chest
After researching ideas and creating a sketch for my chest, i began to model the low poly version of my chest in Maya. When i started to model, i did decide to change some aspects of my chest, so it doesn't fully line up with my concept sketches. This is my finished low poly chest. … Continue reading Making my Chest
Character design 01
Looking at these two characters, the main difference in their looks would be how they are built. The top character, Zarya, is a weightlifting athlete, so her design shows this. She is well built and physically strong, so she is muscular and larger than the average character. On the other hand, this character, Tracer, is … Continue reading Character design 01
Animation ideas/ Script
For the upcoming animated short i will be producing, i have brainstormed some quick ideas that my short could be about. The short itself will only be around 15 seconds long, so the ideas are just basic concepts. Ball rolls around, then stretches out into character. Character presses button, unlocks gem they are trying to … Continue reading Animation ideas/ Script
Emissive map
Also known as a fullbright or glow map, emissive maps are used for glow in the dark effects, without casting light onto other objects. If used alongside a diffuse map, it can be used to add a glow effect to objects. In 3D modelling, this could be useful for things such as magical runes or … Continue reading Emissive map
Reflecting on my game pitch
Overall, our pitch went well. We were able to divide up tasks easily between the three of us and we gathered everything we needed for the pitch. Apart from speaking to the group, as i fumbled my words sometimes, we presented well and our slides presented our work efficiently. I feel like we could have … Continue reading Reflecting on my game pitch