Good base Strong design Simple but practical Remember to put details on the high poly mesh rather than the low poly one
Trigonometry
Can you solve the following? Link is travelling through Hyrule in a Northeasterly direction. If he travels 10 kilometers at an angle of 30 degrees, how far in the X and Y axes has he travelled? Round your answers to 2 decimal places where needed. X = Cosine(angle) * Distance X = Cosine(30) * 10 … Continue reading Trigonometry
Peer Review
Assessor name: Ryan Fielder Feedback: I like how your walk cycle is very bouncy and animated it is very happy and goes from left to right, the feet and toes are bending making it look more real. I think you should improve the movement on the legs of your cycle, as they pause at the … Continue reading Peer Review
New tools in Maya
The wedge tool is a super useful tool that allows us to create a half circle by selecting a face and an edge on an object. The circularize tool creates a perfect circle from a set of vertices. The point tool allows you to select a face and pull that face from it's centre, creating … Continue reading New tools in Maya
Three Point Lighting
Three point lighting consists of three different lights; key light, fill light and back light. The key light is the primary light source, and is used to illuminate the key subject in the frame. these work best if slightly off to the side of the subject, rather than head on. The fill light is used … Continue reading Three Point Lighting
Lighting in Maya
After looking into 3 point lighting, i used the lighting in Maya to apply this to my animation. I mainly used lighting to give the character depth. I used key, fill and back lights to create dynamic lighting for my character. I also gave the the fill light a yellow tint. I mainly focused on … Continue reading Lighting in Maya
Storefronts
Today we are looking at and researching digital storefronts so we can create a website to sell our game to the public. So to start with, I've been tasked with researching storefronts to see what they do well. For the first game I looked at today, i decided to check out Lego Batman 3:Beyond Gotham … Continue reading Storefronts
Creating a Chest design.
For my next modeling project, I will be creating a chest or crate using the high to low poly baking pipeline. This uses the steps shown below: So to start off this project, i have researched and created a mood-board for different designs i could use. Currently, i lean more to a chest design rather … Continue reading Creating a Chest design.
Walk Cycles continued
Today i have been using the graph editor to try and fine tune my walk cycle. This included me going through my animation frame by frame and looking at what i could improve, such as how much the character bobs while walking. Using the graph editor allows me to adjust the arcs of my character … Continue reading Walk Cycles continued
Storyboards and Playboards
The main difference between Storyboards and Play-boards is choice, as a storyboard is a linear since there is no outside interaction after the movie is made, so it will always remain the same. With a play-board however, there is always a sense of player interaction as they can do things differently every time they play, … Continue reading Storyboards and Playboards