For this project, i was tasked with creating 3 different animations using rigs provided to me and incorporating the 12 principles of animation into them. I feel like i have done this well and have described in my previous blog posts where i feel i have used them. To improve my animations, i could learn … Continue reading Animation fundamentals submission
Animating a lamp.
For my final project in animation fundamentals i have been animating a lamp similar to the Pixar lamp. For this animation, I focused on using exaggeration, appeal, follow through and anticipation from the 12 principles of animation to help characterize my lamp. The lamp will only be performing a simple jump to start out with, … Continue reading Animating a lamp.
Unwrapping/texturing my Wand
To make things easier for me, i decided to use some of the pre-unwrapped shells that Maya has provided me with. I mainly used this for the sphere on my wand as it was the hardest to manually unwrap. Unwrapping the rest of my wand was pretty straightforward, as there is only the 3 rings, … Continue reading Unwrapping/texturing my Wand
Animating a bouncing ball
Today in Maya I was animating a bouncing ball. To do this I was using squash and stretch, pose to pose and slow in slow out to give the ball some character and making it more like a bouncy ball rather that a bowling ball. To start out, i mapped out the ball's jumps by … Continue reading Animating a bouncing ball
Unwrapping/Texturing my Tome
After finishing the model for my tome, it i began to unwrap it's UV shells so i could texture. Since some shapes used for my model were just basic squares and circles, i decided to use the pre-made ones that Maya had lay out for me. However, some of my more abstract shapes provided problems … Continue reading Unwrapping/Texturing my Tome
Modelling my Tome
After brainstorming ideas and coming up with a mood board for a shield design, i ultimately decided to pursue a different path and decided to make a tome for my secondary weapon. To model my tome, i mainly relied on using the basic Maya tools to manipulate objects so i could create the different shapes … Continue reading Modelling my Tome
Sword and shield review
Where the binders are, there are small UN-textured faces where the wood meets the spine of the book, this is also on the top of the book in some places, this can be fixed by extending the texture outside the UV map. There is also a piece on the top where two or more textures … Continue reading Sword and shield review
Pendulum animation
As a start to animation in Maya, I have animated a swinging pendulum using a pendulum rig. For the animation, i aimed to use pose to pose, timing and slow in and slow out from the 12 principles of animation. For pose to pose, i set out the main key frames first, setting the end … Continue reading Pendulum animation
Project 2 research
For my second project, I will be making a 3D game consisting of simple puzzles in a detailed 3D world. For inspiration, i will research different 3D games to gain an idea of what i want to do for my own game. There are 4 main things i need to consider; style, animation, game design … Continue reading Project 2 research
My First Game hand-in
While my initial idea for my first project was a 2D auto-scroller, i ended up not perusing this idea and went with a more traditional 2D platformer instead. I feel like i ended up with this idea instead as it gave me more freedom to experiment with stage design and the different things i could … Continue reading My First Game hand-in