Texel density is the amount of resolution a mesh possesses. The higher the texel density, the higher the resolution and detail of a texture. On the other hand, the lower the texel density is, the lower the resolution and detail is. The size of the texture will affect the texel density, with it also being … Continue reading Texel Density
My complete spaceship
After completing my model, I then uploaded it to Scetchfab, which involved exporting it from Maya as a FBX export file then uploading it the website. From here i could name and tag my model which allows more people to easily find it. Overall, I feel confident in my Maya skills after working on this … Continue reading My complete spaceship
Texturing my model
Now that I have my UV snapshot for my model, I can paste it into something like Photoshop and start to texture it. Since i textured my model at home and didn't have access to Photoshop, i used an app called Krita, however this didn't change much in terms of how i textured my model. … Continue reading Texturing my model
UV Layout for my spaceship
Before I started to texture my model, i first had to organise it in Maya before exporting it to Photoshop. To start off, i needed to move and resize the sections of my model into a 0.1 to 1 square as this makes it easier to screenshot it. i could easily do this with the … Continue reading UV Layout for my spaceship
Composition in images
The composition of this image uses techniques such as saturation, camera focus and figures in the image. For saturation, the red of the little girls cloak is the only red in the entire image, meaning it draws in your focus. The camera focus in this image leans heavily to the giant figure and little girl … Continue reading Composition in images
Useful UV tools
Snap and stack - This tool will snap together any shells you have selected and based upon what component you have selected it with, it will snap them together differently. Stack shells - This tool will stack any selected shell together, regardless of what component you have selected. Stack similar - This tool will only … Continue reading Useful UV tools
Feedback for my weapon
"I like the overall design the staff has a cool handle at the bottom which I really like matches the style of the weapon, the hoops are a nice addition but the egg isn’t centered to the middle of hoops I would suggest centering the egg. There are no technical faults that need addressing that … Continue reading Feedback for my weapon
Game asset list
My game idea has changed pretty drastically from my initial idea of a side-scroller. After seeing what i can do with unity, i have decided to make a top down game where the main goal is to score points by herding sheep into a pen. I feel like this is the idea i'm going to … Continue reading Game asset list
Colour
The main colours used in this image is green and light blue. It uses an analogous colour scheme of cool colours which helps to give off a very calm and peaceful mood. The image uses high saturation for the most part, with some desaturation used in the colours to add detail. There are many different shades … Continue reading Colour
Modelling my Wand
After coming up with a finalized design, I was finally able to move on and start modelling my weapon. I decided to make a wand type weapon which i started to model today. Maya has a variety of different tools to use, however i mainly focused on using this set of tool which include the … Continue reading Modelling my Wand