The 12 principles of animation are: Squash and stretch - This principle means that animated objects will get longer if they are falling or flatter if they have landed, which is used to emphasise its speed, momentum, weight and mass. This technique helps to show if the object is soft or stiff Anticipation - When … Continue reading The 12 principles of animation
Different types of light
To learn the different types of light, i was tasked with finding and capturing four different types of light: Bounce light, hard shadow, occlusion and fall off. This is bounce light. This type of light occurs when light bounces off a reflective surface and creates a softer light. This is falloff light, which occurs in … Continue reading Different types of light
My Rube Goldberg machine.
Now that i know how physics in Unity work, i have put these to work in creating a Rube Goldberg machine. The goal is to simply get 2 balls into a goal and i can use anything in unity to do so. here is my full machine: I have 2 balls that i need to … Continue reading My Rube Goldberg machine.
Weapon design : Wand
For one of my 3D modelling projects, i have been tasked with designing a sword and shield. Before i could start to model any designs, i first needed to research potential designs and draw inspiration from them. To help with this, i made a mood board for both a sword and shield, grabbing images from … Continue reading Weapon design : Wand
Weapon design – Shield
As with the sword design, I needed to research designs for my shield i needed to make. To help brainstorm ideas, i made a mood board. However, after looking at these design of different shields, i couldn't come up with any designs that i liked or wanted to start working on. Since i had freedom … Continue reading Weapon design – Shield
UV mapping/ unwrapping
UV mapping is the process used in 3D modelling to to project a 2D image onto a 3D model's surface. This enables us to map textures onto 3D models easily. On the other hand, UV unwrapping is the process of unfolding a mesh into a 2D texture that still fits the 3D model. This is … Continue reading UV mapping/ unwrapping
Volume
The artist of this image has used different drawing techniques to give the painting volume. These include the use of shadows on the arch to show what parts of it are in the light and which ones are blocked from the sun by the object. They have also used curvature lines on the bird's colouring … Continue reading Volume
Building a spaceship.
Today was my introduction to using Autodesk Maya, so I spent today learning about the basics of Maya. This included things like how to manipulate shapes using the move and scale tools. I did this using the transform manipulator and scale manipulator respectively. After using these to manipulate some shapes into building like structures, I … Continue reading Building a spaceship.
Rube Goldberg machine research
To help me get used to the physics of unity and how i can use them, i have been tasked with creating a Rube Goldberg machine. So to start off with i will research ideas as to what a Rube Goldberg machine does and how i can create my own unique one. By definition, … Continue reading Rube Goldberg machine research
Project 1
For my first project on this course, my goal is to create a simple game to start off with. To brainstorm ideas, i have googled games that i have played with simplistic character designs. One example of this would be Lightfall, a beautifully designed game with colourful background and level design. In contrast, the main … Continue reading Project 1